
Thief: The Dark Project was released in late 1998, a direct contemporary of Half-Life. While the game is installing, let's step back a bit and play catch-up.


Finally, we can stop talking rumour and start talking about evidence. It is on this day that the first alpha code (playable throughout, but riddled with bugs and lacking any polish whatsoever) arrives in the PC Gamer office. When it is revealed that Project Director Randy Smith has left both project and company as the game approaches its final bug-testing phase, you have to wonder whether this is a game in serious trouble.

Why should the wait for the sequel be any different? It's genuinely nerve-shredding, for reason upon reason, from the superficial (the name), to the fundamental (the third-person option) from the technical (level size) to the communal (post-Invisible War fan cynicism) to the industrial (the steady disappearance of ex-Looking Glass staff from the project). Thief has always been one of the scariest games of its kind.
